The Beautysmith

  My first real post! Here's an encounter I came up with that falls under what I think of as weird wanderers; creatures (hostile and non) that wander from world to world plying their various strange (and sometimes dangerous) trades. I didn't include much in the way of stats so feel free to interpret the power level of this and others of their ilk as you wish but it assumes you are using a d20-using fantasy rpg (OSR and others). Anyway enjoy my first entry, a whimsical but temperamental creature called The Beautysmith.  

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The Beautysmith - "Your Cosmic Cosmetologist, Darling!"


 The strange creature you see before you looks like several wooden dressing dummies cobbled together in such a way that it has three torsos stacked on top one another making the six armed thing tower over most people around it. It is dressed in dandies finery of blue velvet, silk, and lace expertly tailored to its bizarre form. It also carries a number of tools on its person (scissors, combs, pins, needles, brushes, and sponges) as well as a number of papier mache masks of the same white faced courtier with differing expressions. It affixes a smiling mask over it's blank wooden face and greets you with a flourish. "Darlings! We simply MUST do something about your outfits!"


The Beautysmith arrives in a small but elegant black coach pulled by a team of men and women in voluminous ball gowns, powdered wigs, and finely crafted unicorn masks. Despite his wooden joints creaking and his immoble (or blank) face he moves with fluid energy and emotes with flamboyant gusto. 


Goals: Bring beauty to a drab and tasteless world. Have its artistry appreciated. Punish the tasteless and ungrateful.


Actions: The Beautysmith is a wandering freelance make-over artist. The creature doesn't charge for this service like many of the other weird wanderers, instead seeing it as a public good. If the make-over offer is politely rejected the Beautysmith will curtly take his leave with a harumph and a "Well if you ever get tired of being fashion victims look me up."

 If the offer is accepted the Beautysmith will joyfully produce clothing and cosmetics from his carriage and set to work while his "draft animals'' serve sparkling wine and hors d'oeuvres (taking 1 hour for an individual and 1d4+1 hours for a group) The Beautysmith cannot discern between humanoid genders and makes them over seemingly at random in this regard (but one can diplomatically hint at a certain style of garment they prefer). It also leaves any person it makes over with one of its "signature baubles'' 


Dangers: The Beautysmith is a sensitive creature and can react violently if offended by insults or being unappreciated. With a snap of his fingers he can turn any clothing and armor into fetid smelly rags (magic items get a save vs a HARD check to be unaffected). If offense persists he sicks his "draft animals'' on people or wades into battle himself with shears and punches. He rarely fights to kill instead preferring to leave downed foes bound, humiliated, and wearing something insulting and grotesque.


Makeover Tables

Table 1 - [1d6] “Face”

1. - Massive bushy beard decorated with glitter and bows

2. - Large false eyelashes, rouge, and red lipstick

3. - Large curled mustache with jeweled eyepatch

4. - Powdered white courtesan's makeup 

5. - Intricate warpaint accented by ear and nose rings connected by fine chains

6. -Full face masquerade ball mask (1d8 - Fox, Queen, Swan, Devil, Cat, Harlequin, Wolf, Skull) 


Table 2 - [1d6] “Outfit”

1. - Princely ceremonial armor with a gleaming silver curved codpiece

2. - Tight and sultry sequin evening dress with fur stole

3. - Naval officer's finery w/glossy black boots

4. - Striped beach goer's singlet with colorful kerchief 

5 .- Massive opulent taffeta ball gown with accompanying corset, bustle, petticoats, and formal cape

6. - Double-breasted frock coat w/tails, silk ascot, satin knee breeches, and stockings


Table 3 - [1d6] “Headwear” 

1. - Tall powdered wig w/integrated squirrel cage (squirrel included)

2 .- Embroidered conical hat (hennen) w/ several long lace veils streaming from it

3. - Stovepipe top hat with a snakeskin hat band + massive mutton chops

4. - Wide brimmed felt hat festooned with ribbons, wax fruit, and silk roses

5. - Bicorned admiral's hat trimmed and pinned with gold and topped with three green ostrich plumes

6. - Pillbox hat with enormous bow and net veil


Table 4 - [2d6] "Signature Baubles"

2. - Sample Waterproof Boot Polish - “Look smart, stay dry.” Applying this polish to a pair of boots allows the wearer of the footwear to walk on water for 10 minutes (1 use)

3. - Dazzling Jeweled Hair Clip - “Brighten up any room!”The wearer of this hair clip may summon sparkling motes of dancing lights that last for up to 4 hours and function as a light source (1 use)

4. - Amplification Earrings - “Hear all the juiciest gossip.” When you activate these earrings you can focus on a location of up to 100 feet away and hear any spoken word said within 10 feet of it for 1 hour (1 use)

5. - Miracle Mud Mask - “The secret to looking youthful is being young.” - This strange glowing mud removes bacteria, oils, dead skin, and that most stubborn of impurities; AGE. When worn overnight the user of this mask treatment awakens to find themselves 1d10+5 years younger (1 use)

6. - Silver Combat Clutch - “Fashion is pain.” This chic silver clutch with its elegant chain strap can be used as a silvered mace and still keep your delicate items inside safe (unlimited use)

7. - Scented Filtration Handkerchief - “...uhg, gross.” This delicately scented handkerchief when placed over the nose and mouth makes one immune to inhaled poisons and scent based attacks for up to 5 minutes (requires free hand - 1 use)

8. - Perforating Parasol - “When you want more than the sun out of your face” This lovely ivory handled silk parasol can be used as 1 handed light piercing weapon and to keep you fashionably pale (unlimited use)

9. - Copycat Compact - “Imitation is the sincerest form of flattery” This discreet compact mirror also contains a reservoir for a makeup that will make the wearer appear as any single humanoid they have seen for up to 3 hours (3 uses)

10. - Extreme Cold Cream - “Staying cool is the height of fashion” -  This small jar of cream when applied to the skin of the user grants total protection from the effects of extreme heat [weather] for 1 day (3 uses) 

11. - Dinner Skipping Mints - “Freshens breath and gives you energy!” A single mint from this decorative tin functions as a full day’s sustenance for fashionable people on the go. (3d4 uses)

12. - Curse Cleansing Shampoo - “Washes away dirt, dandruff, and stubborn hexes” A hot bath and a thorough wash with this shampoo will cleans the user of minor curses (1 use) 


Table 5 - [1d6] "Punishments"*

1. - Bulky rat costume with massive ears and snout. 

2. - Dirt smeared and dressed in filthy flea infested rags

3. - Any clothing or armor you wear becomes invisible.

4. - Offal stained reeking pig farmer's clothes with overly friendly pig included

5. - “Hobo” style sad clown outfit with and battered hat and huge red shoes

6. - Prison stripes with busted manacles and ball & chain

*(These punishments are minor curses that last 1d3+1 days where the outfit or effect can’t be removed)

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Comments

  1. This is a great concept. I like your framing of Weird Wanderers in general. It's something where, almost regardless of how the PCs choose to engage with it, or even if they choose to engage, it's interesting. It can be slightly menacing, but isn't strictly so, could probably be a helpful recurring NPC whose significance expands over time, there's a lot you can do with it.

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