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Magical Knacks

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     In case you want your wizards to start out a little weirder and magical without just giving them more spells or magic items, here’s a table of random powers they could have picked up in their varied mystical studies. Some are of dubious use, some of legitimate use, and some may never be used but are good to have in a mage’s back pocket. As it stands this is a drop table where the player picks 3 from the six random choices, but feel free to alter those numbers to suit, or whatever the player can twist your arm into giving them. Enjoy :)   Magical Knacks Dice Drop Table Roll 1d4, 1d6, 1d8, 1d10, 1d12, & 1d20. Then choose 3. Reroll redundant numbers on your choice of either die   Candle Page - Books and scrolls always seem illuminated to you and you can read one even in magical darkness   Speed Reading - You can read and comprehend books at a rate of 500 pages an hour   Beeracle - You can turn up to 4 gallons of water a day into ale   Door Slammer - Open or close nearby (